Avalanche
- Active
- Point
- V
Bombards an area with rocks, stunning and damaging enemy land units.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 100 damage and stun
- 2
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 180 damage and stun
- 3
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 260 damage and stun
- 4
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 300 damage and stun
Notes
• Damage type: magical
Toss
- Active
- Unit
- T
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 10
- 1300
- 275 / 250 *
- 1 second
- Any unit
- 75 damage
- 2
- 120
- 10
- 1300
- 275 / 250 *
- 1 second
- Any unit
- 150 damage
- 3
- 120
- 10
- 1300
- 275 / 250 *
- 1 second
- Any unit
- 225 damage
- 4
- 120
- 10
- 1300
- 275 / 250 *
- 1 second
- Any unit
- 300 damage
Notes
• Damage type: magical
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE
Craggy Exterior
- Passive
- N/A
- C
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 2 armor, 6% chance for 25 stun damage
- 2
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 3 armor, 12% chance for 35 stun damage
- 3
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 4 armor, 18% chance for 45 stun damage
- 4
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 5 armor, 24% chance for 55 stun damage
Notes
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Grow!
- Passive
- N/A
- W
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% (50%*)
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65%*)
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80%*)
Notes
• Allied units won't take damage.
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings
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