OVERVIEW
27 + 2.40
14 + 1.60
19 + 1.50
17 - 27
290
0.96
Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.
Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
0 komentar:
Posting Komentar