the regenerative power of a friendly unit, with healing based upon its
primary attribute. If the target is below 40% it will heal faster. Lasts
sets his spears aflame, dealing damage over time with his regular
attack. Multiple attacks will stack additional damage. Each attack
drains some of Huskar's health. Lasts 7 seconds. Burning Spears is a
Unique Attack Modifier, and does not stack with other Unique Attack
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
draws upon his health to break an enemy's life, leaping at a target
within attack range to inflict a percentage of that hero's current HP,
and slow at the cost of his own vitality. While leaping, Huskar is magic
immune. Slow lasts 5 seconds. Upgradable by Aghanim's Scepter.