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Senin, 25 Februari 2013

Penjelasan Skill


Avalanche

  • Active
  • Point
  • V
Bombards an area with rocks, stunning and damaging enemy land units.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 17
  • 600
  • 275
  • 1 second
  • Enemy units / non-ancient
  • 100 damage and stun
  • 2
  • 120
  • 17
  • 600
  • 275
  • 1 second
  • Enemy units / non-ancient
  • 180 damage and stun
  • 3
  • 120
  • 17
  • 600
  • 275
  • 1 second
  • Enemy units / non-ancient
  • 260 damage and stun
  • 4
  • 120
  • 17
  • 600
  • 275
  • 1 second
  • Enemy units / non-ancient
  • 300 damage and stun

Notes

• Damage type: magical



Toss

  • Active
  • Unit
  • T
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 10
  • 1300
  • 275 / 250 *
  • 1 second
  • Any unit
  • 75 damage
  • 2
  • 120
  • 10
  • 1300
  • 275 / 250 *
  • 1 second
  • Any unit
  • 150 damage
  • 3
  • 120
  • 10
  • 1300
  • 275 / 250 *
  • 1 second
  • Any unit
  • 225 damage
  • 4
  • 120
  • 10
  • 1300
  • 275 / 250 *
  • 1 second
  • Any unit
  • 300 damage

Notes

• Damage type: magical
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE



Craggy Exterior

  • Passive
  • N/A
  • C
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 1.2 seconds
  • Any unit
  • 2 armor, 6% chance for 25 stun damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 1.2 seconds
  • Any unit
  • 3 armor, 12% chance for 35 stun damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 1.2 seconds
  • Any unit
  • 4 armor, 18% chance for 45 stun damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 1.2 seconds
  • Any unit
  • 5 armor, 24% chance for 55 stun damage

Notes

• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.



Grow!

  • Passive
  • N/A
  • W
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% (50%*)
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65%*)
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80%*)

Notes

• Allied units won't take damage.
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings

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